![]() ![]() The game was released in Japan on January 28, 2016. Media speculation from when the game was first announced was that Dragon Quest Builders would be a Dragon Quest version of Minecraft, and IGN compared the game to Dark Cloud (2000). ‘’Builders’’ was initially announced in July 2015 to be under development for PlayStation 3, PlayStation 4 and PlayStation Vita. Part of the release was to “test the waters” for a big game release like Dragon Quest XI. Protagonists were designed by Akira Toriyama, with Etrian Odyssey creator Kazuya Niinou serving as the game's director. Producer Noriyoshi Fujimoto has said that Sony Interactive Entertainment's multiplatform PhyreEngine was chosen for ease of development across multiple PlayStation consoles. Release in the west on the PlayStation Vita was chosen so that whether players had busy lives or had time to dedicate to the game, they could enjoy the title. The original Dragon Quest video game's plot was chosen for its relatively simplicity compared to later titles in the series to make the game as accessible as possible to new players. The game designers wanted to make an open sandbox game combined with an RPG's purposeful story-driven plot, and since ‘’Dragon Quest’’ has always been known for its “pick up and play” accessibility it seemed like the right combination. Players gather "material" all over the world in order to rebuild the land of Alefgard from scratch. With time passing by, a new builder (the player character) appears to revive the desolate world for the next hero. The deal turned out to be a trap, leading to the hero's defeat and allowing the land to be dominated by monsters. The game is based on a parallel ending of Dragon Quest: before the final battle, the hero accepted the evil Dragonlord's suggestion - each rules a half of the world. The game is set in Alefgard, the world of the original Dragon Quest. The player has a health bar, and must eat food over time, similar to Minecraft. Monsters such as Slime and Dragon from the original Dragon Quest appear in the game. There is also a day/night cycle, with stronger monsters appearing at night. The player can also build a selection of rooms that contribute to the level of the base. Players build camps out of blocks the camp gains levels based on how much it has been built up. A sequel, Dragon Quest Builders 2, was released in Japan in December 2018 and worldwide in July 2019. The game was released in Japan in January 2016, and worldwide in October 2016. The game features a blocky aesthetic style, with gathering and building elements similar to games such as Minecraft. The game is set in Alefgard, the world of the original Dragon Quest video game, with players controlling the builder who is tasked with rebuilding the world after it was destroyed. Maybe I'll update this thread with some thoughts along the way to my completion.Dragon Quest Builders is a sandbox action role-playing game developed and published by Square Enix for the PlayStation 3, PlayStation 4, PlayStation Vita, Android, and iOS, and published by Nintendo for Nintendo Switch. I like how the towns are all big and well designed and don't feel cut and pasted like some JRPGs I've played in recent years. I can't wait until I start experimenting with no weapon paths to see how much it changes my style of play I'm currently doing right now. Just the worst towns and field themes I've ever heard in an RPG. Not only are the melodies bad, but they're short, so it makes the fact that they repeat over and over more quickly even worse. I have to turn the volume all the way down when I'm out in the fields or towns and listen to other music or podcasts to keep me sane. Worst soundtrack I've ever heard in a game. This is the only thing I genuinely actively loathe about the game: the music. Every character looks like they're out of Dragon Ball Z. I've never felt like there's a ton at stake. Like, I'm not expecting any themes where people have been kidnapped and experimented on or towns slaughtered by a mad man with trails of blood like happened in some FF games even. Not sure how to describe what I'm talking about really. And I know this is just the Dragon Quest style of games, but it's a little less "mature" than I typically like in JRPGs. Part of the reason I'm playing it is because this board recommended it as the best current "classic style JRPG" and so far it hasn't disappointed in that regard. I think since VII for PS1 and I never beat that game, I stopped like 50 hours in. ![]() This is the first Dragon Quest game I've played in years. ![]()
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